


POP-UP SERIES 2025
FROM SPARK CG SOCIETY & VANCOUVER ACM SIGGRAPH
January 1 - December 31, 2025
The Spark Pop-Up Series events are special one-offs offering an intimate look into the world of digital entertainment. Whether it’s a panel discussion, a behind-the-scenes talk, or a fireside chat, this is your opportunity to connect with enthusiasts and creators in the world of computer graphics. See you there!
Are you working on an exciting project that you’d like to share with the Vancouver community? Contact us with your suggestions at [email protected].
Tuesday - November 18, 7:00 PM
PRESENTATION
SINNERS: SNAKES AND A TRAIN
Presented by Industrial Light & Magic
with Agata Matuszak, Anton Borisov, Kaisha Williams & Nick Marshall
Regular: $5 (incl. GST + transaction fees)
Nick Marshall (VFX Supervisor), Kaisha Williams (Production Manager), Agata Matuszak (Lead Animator) and Anton Borisov (Generalist Supervisor) will break down the complex invisible VFX work that ILM contributed to Ryan Coogler’s hit horror movie, Sinners. The team will break down the challenges of animating a full-frame snake attack amid the backdrop of a period-accurate CG Mississippi Delta.
‘Sinners’ ©2025 Warner Bros. · All rights reserved.
BIOGRAPHIES
Early in her career, Agata quickly established herself as a versatile animator, contributing to various feature films and commercials. Her passion and dedication took her across the globe to Wētā Digital in New Zealand, where she worked on Disneyʼs The Jungle Book and Steven Spielbergʼs The BFG. At Wētā, Agata was deeply involved in performance animation, working on complex creatures like King Louie and the giants, as well as refining facial animation in FACS-based systems.
Throughout her career, she has worked with a range of top-tier studios, including Scanline VFX, Digital Domain, and Image Engine, touching everything from superhero blockbusters to creature-driven epics. Her adaptability and eye for detail enabled her to seamlessly shift between realistic VFX work and more cartoony, exaggerated animation styles.
Eventually, Agata joined Industrial Light & Magic, where she has been a key contributor for several years. At ILM, she has worked on a wide range of high-profile film and streaming projects, including The Mandalorian, Ant-Man and the Wasp: Quantumania, Ultraman: Rising, Space Jam: A New Legacy, and Venom: The Last Dance.
Most recently, she played a major role in Ryan Cooglerʼs Sinners, where she directed the animation for a key sequence involving a giant snake slithering through the bed of a truck. She handled the entire sequence, crafting the creatureʼs movement with weight, tension, and menace. Her animation brought a sense of danger and realism to the moment, elevating the suspense and making the snake a truly memorable presence in the scene.
Anton Borisov began his journey in computer graphics in 2007, initially working in motion graphics before exploring architectural visualization and advertising. His passion eventually led him to the world of visual effects, where he has spent the past 15 years creating visuals for film and television.
As a versatile CG Generalist, Anton has cultivated a particular enthusiasm for environments, blending creative artistry with technical expertise. His approach is grounded in a balanced 50/50 mix of artistic vision and technical precision, allowing him to consistently contribute to visually captivating and technically robust projects. Throughout his career, Anton has worked on various notable films such as, Dune, Tron: Legacy, Jurassic World Rebirth, Spider-Man 3, Black Panther: Wakanda Forever, Uncharted, First Man, Pacific Rim Uprising, Ant-Man and the Wasp, and Ant-Man and the Wasp: Quantumania. His extensive experience and collaborative spirit have made him a valued team member, always eager to explore new techniques and innovative approaches in visual storytelling.
Anton remains committed to pushing creative boundaries, continuously evolving his skills, and fostering engaging, collaborative experiences within the CG community.
Kaisha Williams is a VFX production manager with over eight years of industry experience, beginning her career in 2017 on A Wrinkle in Time. Since then, she has contributed to a range of acclaimed projects, including Deadpool & Wolverine and Sinners, recognized for her creative problem-solving, attention to detail, and collaborative mindset.
Kaisha is particularly passionate about mentorship, team building, and fostering inclusive spaces within the VFX community. She actively works to support emerging talent and create environments where diverse perspectives thrive, helping shape a more positive and dynamic production team at ILM.
An Emmy Award-winning Visual Effects Supervisor, Nick Marshall has played an integral role in a host of critically acclaimed features and series, including Dune: Part Two and The Last of Us. Since joining ILM in 2024, Marshall has served as the Visual Effects Supervisor on Ryan Cooglerʼs blockbuster film Sinners and the Apple TV+ series, Smoke. On Sinners, he was responsible for bringing 1930s Mississippi to life with a horror twist, which included hero full-frame creature work, a CG train, and environment extensions.
Marshall received his Emmy for The Last of Us, where he oversaw more than 650 artists and 550 shots throughout the series. He was instrumental in bringing to life the dozens of besieged and abandoned locations, including fully digital reconstructions of various real-world landmarks. He also supervised the addition of CG creatures, vehicles, and destruction FX. Following this, Marshall served as Digital Effects Supervisor on Dune: Part Two, delivering 1,000 shots that included CG creatures, environments, crowds, and effects. While at DNEG, he also served as Head of Environments and Generalists, managing a team of over 30 artists and supervisors while designing and implementing the studio’s VFX pipeline.
© 2025 · Spark CG Society

