SPARK FX 2026
VISUAL EFFECTS WITHOUT LIMITS
March 28, 2026
WELCOME!
SPARK FX is Vancouver’s gathering place for visual effects artists, studios, students, and industry professionals. Join us for a dynamic day of presentations, conversations, and career connections celebrating the artistry, innovation, and technical excellence shaping today’s screen industries.
From major film productions to groundbreaking episodic work, SPARK FX offers a closer look at the ideas, techniques, and creative problem-solving behind some of the past year’s most compelling visual effects. Curated by industry professionals, the conference creates space for insight, exchange, and discovery across the evolving VFX landscape.
More than a conference, SPARK FX is a community event where artists and industry leaders come together to connect, share experiences, and explore what’s next. Whether you are an established professional, an emerging creator, or looking to deepen your understanding of the field, SPARK FX offers an inspiring and accessible point of connection between art, technology, and talent.
Join us at SPARK FX 2026 and be part of the conversation.
Important dates:
• Conference: 28 March · from 10 am
• Career Fair: 28 March · from 9:30 am – 5 pm
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SCHEDULE
| DAY 1 | SATURDAY - MARCH 28, 2026 |
| 10:00 am | PRESENTATION SYNTHESIS & SPECTACLE: THE CREATIVE MINDS BEHIND AWARD-NOMINATED VFX with Gianluca Pizzaia, Jami Gigot & Matthew Hanger |
| 11:45 am | PRESENTATION DREAMING IN FUR AND FEATHERS: CRAFTING THE CREATURES OF THE SANDMAN with Josée Chapdelaine & Marc-Antoine Paquin |
| 1:30 pm | PRESENTATION EXPLORING THE HORRORS IN KEEPER with Brian Sepanzyk, Edward Douglas & Jenn Taylor |
| 3:15 pm | PRESENTATION GOING GOLDEN: BEHIND-THE-SCENES OF KPOP DEMON HUNTERS with Andrea Matamoros & Jacky Priddle |
| 5:00 pm | PRESENTATION CAPTURING THE INFERNO: THE VFX OF THE LOST BUS with Russell Bowen |
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Saturday - March 28, 10:00 AM
PRESENTATION
SYNTHESIS & SPECTACLE:
THE CREATIVE MINDS BEHIND AWARD-NOMINATED VFX
Presented by Industrial Light & Magic
with Gianluca Pizzaia, Jami Gigot & Matthew Hanger
Regular: $20 (incl. GST and transaction fees)
Tickets are available at the door.
Step behind the curtain of this year’s most immersive cinematic worlds with the supervisors responsible for the industry's most acclaimed visual effects. This panel brings together Texture Supervisor Jami Gigot (Tron: Ares), FX Supervisor Matthew Hanger (Frankenstein), and VES Award-Winning CG Supervisor Gianluca Pizzaia (Avatar: Fire & Ash). By deconstructing the digital materials of the Grid to the volatile ice-breaking of gothic horror and the industrial expansion of Pandora, our panel explores how microscopic detail and large-scale simulations translate ambitious directorial visions into award-worthy cinematic spectacles.
| VENUE: |
Roundhouse · Performance Theatre 181 Roundhouse Mews · Vancouver · BC · V6Z 2W3 |
Images ©2026 respective rights holders. All Rights Reserved.
Saturday - March 28, 11:45 AM
PRESENTATION
DREAMING IN FUR AND FEATHERS:
CRAFTING THE CREATURES OF THE SANDMAN
Presented by Rodeo FX
with Josée Chapdelaine & Marc-Antoine Paquin
Regular: $20 (incl. GST and transaction fees)
Tickets are available at the door.
Josée Chapdelaine, Head of Creature FX and Groom, and Marc-Antoine Paquin, Pipeline Developer, offer an inside look at Netflix’ The Sandman Season 2. They explore the artistry and technical challenges behind the procedural workflows their team developed to handle large-scale fur, feather, and grooming work across multiple sequences. From building efficient systems to manage complex strand and feather variations, to developing scalable solutions that maintain performance, Josée and Marc-Antoine will share how Rodeo FX approached the design, technical challenges, and integration of these hero assets.
| VENUE: |
Roundhouse · Performance Theatre 181 Roundhouse Mews · Vancouver · BC · V6Z 2W3 |
‘The Sandman’ S2 ©2025 Netflix. All Rights Reserved.
Saturday - March 28, 1:30 PM
PRESENTATION
EXPLORING THE HORRORS IN KEEPER
Presented by Image Engine
with Brian Sepanzyk, Edward Douglas & Jenn Taylor
Regular: $20 (incl. GST and transaction fees)
Tickets are available at the door.
In Keeper, a folk-horror story filmed in Vancouver, a woman’s reality begins to fracture as a secluded cabin getaway descends into visceral psychological unravelling. Rather than pursuing spectacle, director Osgood Perkins and visual effects supervisor Ed Douglas focused on building tension and emotional weight over shock value.
Join production visual effects supervisor Ed Douglas, Jenn Taylor, visual effects supervisor and Brian Sepanzyk, visual effects producer at Image Engine, for a deeper look at the horrors in Keeper.
From early concept art and real-world references to performance-driven animation and final integration, the panel will explore how collaborative trust helped shape creature effects that amplify psychological impact, proving that the most powerful storytelling often comes from what feels disturbingly real.
| VENUE: |
Roundhouse · Performance Theatre 181 Roundhouse Mews · Vancouver · BC · V6Z 2W3 |
‘Keeper’ © NEON Rated. All Rights Reserved.
Saturday - March 28, 3:15 PM
PRESENTATION
GOING GOLDEN: BEHIND-THE-SCENES OF KPOP DEMON HUNTERS
Presented by Sony Pictures Imageworks
with Andrea Matamoros & Jacky Priddle
Regular: $20 (incl. GST and transaction fees)
Tickets are available at the door.
Meet the creative minds behind KPop Demon Hunters, the hit sensation from Sony Pictures Animation and Netflix. Join Sony Pictures Imageworks Co-Producer Jacky Priddle and Modeling Supervisor Andrea Matamoros as they discuss how they blend authentic Korean culture, bona fide K-pop tunes, and a unique visual style into an unforgettable story that has become a global phenomenon.
| VENUE: |
Roundhouse · Performance Theatre 181 Roundhouse Mews · Vancouver · BC · V6Z 2W3 |
‘KPop Demon Hunters’ ©2025 Netflix. All Rights Reserved.
Saturday - March 28, 5:00 PM
PRESENTATION
CAPTURING THE INFERNO: THE VFX OF THE LOST BUS
Presented by beloFX
with Russell Bowen
Regular: FREE
Tickets are available at the door.
In this session, beloFX VFX Supervisor Russell Bowen unpacks the Oscar-nominated work used to recreate California’s deadliest wildfire for Paul Greengrass’s The Lost Bus. Centred on a 45-square-kilometre "digital twin" of Northern California built in Unreal Engine, Russell will explore how a real-time first workflow enabled the team to navigate complex virtual scouting and achieve the film’s signature “Ember Cam” handheld aesthetic.
The talk dives into the technical hurdles of scaling real-time systems into Houdini and the resilient pipeline that allowed the team to pivot seamlessly to full CG when real-world 2024 wildfires disrupted production. Attendees will gain a behind-the-scenes look at how early-stage VFX integration achieved a grounded, photorealistic tribute to the Paradise community.
| VENUE: |
Roundhouse · Performance Theatre 181 Roundhouse Mews · Vancouver · BC · V6Z 2W3 |
‘The Lost Bus’ ©2025 Apple TV+. All Rights Reserved.
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BIOGRAPHIES
Andrea Matamoros is an Asset & Modeling Supervisor at Sony Pictures Imageworks, most recently completing work on the Academy Award®-winning feature KPop Demon Hunters for Netflix and Sony Pictures Animation.
Andrea has been at Imageworks for a decade, and her credits include: Over the Moon, The Mitchells vs. The Machines, and Spider-Man: Across the Spider-Verse.
She started her career in the video game industry as a 3D artist working on titles such as Plants vs. Zombies: Garden Warfare 2.
Brian Sepanzyk is a Visual Effects Producer at Image Engine with nearly two decades of experience in film production. Most recently, he served as VFX Producer on Keeper, guiding the film’s creature-driven visual effects from early collaboration through final delivery, balancing creative ambition with schedule, scope, and resources.
Since beginning his career in 2007, Brian has worked across both on-set production and visual effects, giving him a well-rounded perspective on how to align director vision, client needs, and production realities. Known for his calm leadership and meticulous organization, he plays a key role in supporting successful project delivery.
Earlier in his career, Brian worked in various roles before moving into an Assistant Director position, which landed him on set with Paramount Pictures during the production of Mission Impossible: Ghost Protocol in Prague, Dubai, and Vancouver. Other notable on-set projects include Christopher Nolan’s Inception, Gareth Edwards’ Godzilla, and Zack Snyder’s Man of Steel.
Production VFX Supervisor, Producer // Independent
(Keeper, The Monkey, Longlegs, Mass Effect 2)
Edward Douglas is an independent visual effects supervisor and producer known for his work on atmospheric, story-driven genre films. He recently served as VFX Supervisor on Keeper, collaborating closely with director Osgood Perkins to develop the film’s unsettling creature work and visual tone.
Ed has also supervised on Osgood Perkins’s films Longlegs and The Monkey, helping blend practical techniques with digital visual effects to support performance and atmosphere.
Based in Vancouver and working internationally, Ed’s career spans film, games, and interactive media, with credits including Mass Effect 2 and Need for Speed. He also serves as Vice-Chair of the Visual Effects Society Vancouver Section, helping support and connect the local VFX community.
Ed is known for his collaborative approach and his focus on visual effects that strengthen story, character, and emotional impact.
CG Supervisor // Industrial Light & Magic
(Avatar: Fire & Ash, Time Bandits, Invasion S2, Andor)
Gianluca Pizzaia is a CG Supervisor with nearly 15 years of experience in the visual effects industry. With a vast technical background, Gianluca’s experience is strong in environments building, building new tools, managing large amounts of data and creating ingest pipelines. Most recently, he was the CG Supervisor for 20th Century’s third installment of the Avatar franchise, Fire & Ash, where he was able to show off these skills. Gianluca cites his time on Avatar: Fire & Ash as a highlight of his career. He was involved early on in development, working with James Cameron’s company, Lightstorm. Together, he helped create a pipeline to ingest the client data since it was the first time another company was working on Na’vi characters in the Avatar universe. For his contributions on the environment work of the show, Gianluca earned a VES Award for Outstanding Environments on a Photoreal feature.
In addition, Gianluca has worked on numerous other high-profile projects such as Lucasfilm’s critically acclaimed series, Andor, Dune: Part One, Jurassic World: Fallen Kingdom, Pirates of the Caribbean: Dead Men Tell No Tales, just to name a few.
With his passion for team collaboration, he is always eager to be a part of something that offers audiences excitement and inspiration while pushing technology forward.
Jacky Priddle is a Co-Producer at Sony Pictures Imageworks, most recently working on the Academy Award®-winning KPop Demon Hunters for Sony Pictures Animation and Netflix.
Previously, Priddle served as Digital Producer on The Sea Beast, Vivo, Spider-Man: Far From Home, Smallfoot, and Spider-Man: Homecoming. Prior to Imageworks, she served as a TV Series Development Producer at Rovio (Angry Birds) in Espoo, Finland and a Producer at Anima Boutique Oy in Helsinki, Finland.
Priddle spent almost 15 years at Aardman Animations and her credits include: Producer on So You Want to Be a Pirate, RP Production Manager on Peter Lord’s Pirates in an Adventure With Scientists, Marketing Production Manager on Shaun the Sheep the Movie, Assistant Producer on Chicken Run, Producer on Angry Kid TV special (winner of the British Animation Award), Producer on the Angry Kid animated series, and Commercials and short films Producer.
Priddle graduated from Christ Church College, University of Kent, Canterbury, England, with a Bachelor’s with Honours degree in English Literature and Radio, Film & Television Studies.
Texture Supervisor // Industrial Light & Magic
(Stranger Things S5, Tron: Ares, Godzilla X Kong: The New Empire)
Jami Gigot is a Texture Supervisor at Industrial Light & Magic with over 20 years of visual effects experience and has led and guided teams of talented artists on multiple fast-paced productions. Her expertise is in digital texture painting for several tentpole features, episodics, and animated features, specializing in a large variety of assets such as creatures, digi-doubles, vehicles, props, and environments. Recent work includes texturing the hero digital double Ares for 20th Century’s Tron: Ares, creating the digital sets and icy environments in the northern water city of Agna Qel’a in the Netflix series Avatar: The Last Air Bender, based on the beloved animated series, and recreating key assets for the city of Hawkins is in the “upside down” for the final season of Netflix’s most popular show, Stranger Things. Gigot is also a member of the Visual Effects Society and a published children’s author.
Jenn Taylor is a visual effects supervisor at Image Engine with over 20 years of experience, specializing in creature and character animation. Beginning her career as an animator, Jenn has developed a reputation for crafting performance-driven, complex creature work that supports story, emotion, and physical believability.
At Image Engine, Jenn has led visual effects supervision and creature animation across major projects, including Keeper, Halo season 2, and Foundation season 2.
Jenn’s expertise in creature animation is highlighted by her lead animation on the iconic “Loot Train Attack” sequence in Game of Thrones season 7, which earned a VES Award for Outstanding Animated Character, and her HPA Award nomination for work on Lost in Space season 2.
Throughout multiple roles, Jenn has contributed to projects such as The School for Good and Evil, The Old Guard, The Twilight Zone, Carnival Row, Game of Thrones, Logan, Fantastic Beasts and Where to Find Them, Kingsglaive: Final Fantasy XV, Jurassic World, Chappie, Teenage Mutant Ninja Turtles, and more. Her work continues to focus on grounded, performance-driven visual storytelling and designing creatures that feel physically expressive, believable, and emotionally meaningful.
Josée Chapdelaine started in the VFX industry a bit later than most. Though she began her academic career in French Literature, she went back to get a Bachelor’s in Interior Design and discovered a passion for 3D software in creating interior renderings. After graduation, she went right back to school to get a Bachelor’s in 3D Animation, then promptly got hired by Oblique FX in Montreal, where she was mainly doing FX and rigging. With the studio being small, she ended up touching a bit of everything, and after 5 years there, she got a job at Rodeo FX, first as a CFX artist, then as a CFX lead, then as a CG Supervisor. Since the beginning of 2021, she’s been back on the CFX side as Head of the Creature FX Department and loving every minute of it.
Marc-Antoine Paquin is a Generalist TD at Rodeo FX, where he’s been developing tools and enabling artists to create mind-blowing images for projects like House of the Dragon, IT: Welcome to Derry and Dune. His skills have allowed him to master the VFX pipeline, especially Houdini and USD.
FX Supervisor // Industrial Light & Magic
(Frankenstein, Skeleton Crew, Twisters, Black Panther: Wakanda Forever)
Matthew Hanger is an experienced Effects Supervisor with 14 years in the visual effects industry. He is best known for his ability to oversee complex VFX projects and manage global teams. Since joining Industrial Light & Magic in 2020, Hanger has showcased his knack for procedural system design and building scalable FX setups for fire, water, and destruction. This is exemplified in his work on Marvel’s Loki and Black Panther: Wakanda Forever and Universal’s Twisters. As the Effects Supervisor for Twisters, Hanger led a team to create photorealistic, large-scale tornadoes and additional weather simulations. As a result, he earned a VES Award nomination for Outstanding Simulation in a Photoreal Feature. For 2022’s Black Panther: Wakanda Forever, he was integral in supervising the complex city street flooding sequence. This work required a high level of technical precision, utilizing FLIP simulation to create photorealistic water effects that blended seamlessly with live-action plates. This sequence, which served as the film’s emotional and action-heavy climax, demanded a delicate balance between chaotic visual spectacle and the narrative weight of the scene. Due to his contributions, Hanger earned a VES Award Nomination for Outstanding Effects in a Photoreal Feature.
Russell Bowen is an Oscar-nominated VFX Supervisor at beloFX. He most recently served as Production VFX Supervisor on Lee Cronin’s The Mummy — set to hit theatres next month.
Before this, he supervised beloFX’ work on Apple TV+’s The Lost Bus, earning both Oscar and VES Award nominations. Russell’s other recent credits include the Star Wars Original series, The Acolyte and the upcoming A24 film, Mother Mary.
Before joining beloFX in 2022, Russell spent 14 years at DNEG, rising through the creative ranks to supervise major projects such as Shazam! Fury of the Gods and The New Mutants. Combining deep technical expertise with hands-on, on-set experience, Russell is known for his collaborative approach and commitment to high-quality, story-driven visual effects.
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