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2020

August 2, 2020 · Podcast
by Marina Antunes, Spark CG Society

S01E03: Conversation with Gordon Durity

Gordon Durity has been working in the music industry for decades, and though you may not recognize his name, if you’ve played a video game over the last 20 years, you have probably heard some of his work. As Executive Audio Director at Electronic Arts Canada, Gordon has led the audio production for hundreds of titles.

We spoke with Gordon about his career trajectory, the process of creating music and sound for a video game and the future of video game music.


July 19, 2020 · Podcast
by Marina Antunes, Spark CG Society

S01E02: Conversation with Brenda Gilbert

Brenda Gilbert is the Co-Founder and President of BRON Media Corporation. She’s also a producer, a mother and a woman of colour. How did this small business, founded with her husband Aaron, grow into the multi-faceted company with 60+ productions, offices in 5 cities and numerous awards under their belt?

We speak with Brenda about the early days, navigating being an entrepreneur with young children, and finding the balance between busy work and home schedule.


July 5, 2020 · Podcast
by Marina Antunes, Spark CG Society

S01E01: Conversation with Takeshi Furukawa

From Star Trek: Enterprise and Star Wars: Clone Wars, to Cannes Lions-winning global campaigns for Mercedes-Benz, Apple, Canon, Honda, and Sony, BAFTA-nominated composer Takeshi Furukawa's music has accompanied some of the world's most recognized images on screen. His work on the highly acclaimed PlayStation title The Last Guardian has established him as one of the most exciting new voices in the video game industry garnering a Premio Drago d'Oro, an IGN Award, and a GANG Award, as well as nominations at the BAFTA Games Awards, D.I.C.E. Awards, SXSW Gaming Awards, and the International Film Music Critics Association Awards among others.

Takeshi recently scored the first season of the Ubisoft and Lionsgate series Mythic Quest: Raven's Banquet now streaming on Apple TV+.

We had a chance to speak with Takeshi about his process, staying creative, and overcoming the challenges of working in a variety of different visual mediums.


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