POP-UP SERIES 2025
January 1 - December 31, 2025

Vancouver Film School
Theatre 106
151 West Cordova St
Vancouver, BC


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Vancouver ACM SIGGRAPH



POP-UP SERIES 2025
FROM VANCOUVER ACM SIGGRAPH
January 1 - December 31, 2025


The Vancouver ACM SIGGRAPH Pop-Up Series events are special one-offs offering an intimate look into the world of digital entertainment. Whether it’s a panel discussion, a behind-the-scenes talk, or a fireside chat, this is your opportunity to connect with enthusiasts and creators in the world of computer graphics. See you there!

Are you working on an exciting project that you’d like to share with the Vancouver community? Contact us with your suggestions at [email protected].

Registrations
To pre-register, simply click the "Online Registration" button above. Complete the form and hit submit. As this is a free event, you won't be redirected to PayPal. Expect a confirmation email within 48 hours. You're all set!

Donations




Thursday - August 7, 7:00 PM
PRESENTATION
SINNERS: SNAKES & A TRAIN
Presented by Industrial Light & Magic
with Nick Marshall · moderated by Kaisha Williams, Agata Matuszak, Anton Borisov & Marina Antunes

Regular: FREE

Nick Marshall (VFX Supervisor), Kaisha Williams (Production Manager), Agata Matuszak (Lead Animator) and Anton Borisov (Generalist Supervisor) will break down the complex invisible VFX work that ILM contributed to Ryan Coogler’s hit horror movie, Sinners. The team will break down the challenges of animating a full-frame snake attack amid the backdrop of a period-accurate CG Mississippi Delta.


BIOGRAPHIES

Agata Matuszak
Lead Animator // ILM

Coming soon.

Anton Borisov
Generalist Supervisor // ILM

Coming soon.

Kaisha Williams
Production Manager // ILM

Coming soon.

Marina Antunes
President // Spark CG Society · Vancouver ACM SIGGRAPH

MarinaMarina has been writing and discussing film for over 15 years, first on a personal blog, followed by a decade-long tenure on the now retired Row Three. In 2008, she joined the writing staff at Quiet Earth, becoming Editor-In-Chief in 2014, a role she still holds. Over the years, she has also produced and hosted a number of podcasts including Before the Dawn, a long-running podcast on the Twilight franchise, Girls on Pop, a podcast on film and popular entertainment from women’s perspective and After the Credits, bi-monthly film podcast with nearly 300 episodes.

Marina is a member of ACM and ACM SIGGRAPH, the Online Film Critics Society, the Alliance of Women Film Journalists, and the Visual Effects Society. She is the President of Spark CG Society and the Vancouver ACM SIGGRAPH chapter. She has also served on juries for several film festivals including DOXA, St. Louis International Film Festival, and the Whistler Film Festival. She joined the Spark CG Society in 2014.

Nick Marshall
VFX Supervisor // ILM

An Emmy Award-winning Visual Effects Supervisor, Nick Marshall has played an integral role in a host of critically acclaimed features and series, including Dune: Part Two and The Last of Us. Since joining ILM in 2024, Marshall has served as the Visual Effects Supervisor on Ryan Cooglerʼs blockbuster film Sinners and the Apple TV+ series, Smoke. On Sinners, he was responsible for bringing 1930s Mississippi to life with a horror twist, which included hero full-frame creature work, a CG train, and environment extensions.

Marshall received his Emmy for The Last of Us, where he oversaw more than 650 artists and 550 shots throughout the series. He was instrumental in bringing to life the dozens of besieged and abandoned locations, including fully digital reconstructions of various real-world landmarks. He also supervised the addition of CG creatures, vehicles, and destruction FX. Following this, Marshall served as Digital Effects Supervisor on Dune: Part Two, delivering 1,000 shots that included CG creatures, environments, crowds, and effects. While at DNEG, he also served as Head of Environments and Generalists, managing a team of over 30 artists and supervisors while designing and implementing the studio’s VFX pipeline.

© 2025 · Spark CG Society