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Saturday - February 4, 9:00 AM This panel, featuring several leading female visual effects artists and supervisors working in Vancouver, will cut right to the chase and ask, ‘Why aren’t more women in visual effects?’ The panelists will discuss some of the reasons behind the present gender disparity, and give their thoughts on what could be done to help close the gap. It will also highlight the many women already contributing major things in visual effects, from shot production to supervision, and at the executive level. This is intended to be a wider group discussion, too, and audience members will be encouraged to offer their ideas on bringing more women into visual effects. Saturday - February 4, 11:00 AM Dive into the creative process behind Fantastic Beasts and Where to Find Them with Framestore Animator Pablo Grillo, who headed up development of all of the key Beasts as the film’s Animation Director. Saturday - February 4, 1:00 PM Rogue One: A Star Wars Story was memorable for its heroes, daring adventure and brilliant visual effects sequences. Join Compositing Supervisor Ivan Busquets, Generalist Lead Kevin George and Senior FX TD Ryan Weston of ILM Vancouver as they discuss the technical and aesthetic challenges of working on the first stand alone Star Wars film, with a specific focus on the challenges of compositing and the visual effects. Saturday - February 4, 3:00 PM Director Jon Favreau and The Jungle Book’s production team made the bold decision to film the movie without any outdoor locations. How were they to shoot a single actor on blue screen, and create a world around him that is so realistic that audiences would believe took place in the jungles of India? A new approach to filmmaking would be required, harnessing the latest technology and creative talent. In the end a team of more than 800 computer graphics artists would work for over a year animating over 50 species of animal and crafting the full CG environments and simulating earth, fire and water. In this presentation MPC Global Head of Rigging Tom Reed will reveal the creative and technical challenges behind MPC’s work on the photoreal environments of Disney’s The Jungle Book. Saturday - February 4, 5:00 PM VFX Supervisor and compositor Patrick David of Rodeo FX will take you through the process behind the creation of the pyramid of Meereen in seasons 4 and 5 of Game of Thrones, then its destruction in season 6. Saturday - February 4, 7:30 PM BIOGRAPHIES ![]() With 20 years of animation experience, Aaron Gilman is Head of Animation as well as an Animation Director at DNEG in Vancouver, having recently completed work on Togo for Walt Disney Pictures. Prior to this, Aaron served as Director of Animation on one of the biggest projects in DNEG's history — the earth-shaking Pacific Rim Uprising — and supervised animation on the prehistoric action drama Alpha. Aaron's considerable career achievements include several nominations for his work on Hollywood blockbusters, culminating in an Annie Award nomination for his leadership of the animation of Azog, the fearsome King of the Orcs in The Hobbit: The Battle of the Five Armies. He also received two award nominations for his expert supervisory work on Iron Man 3. Before joining DNEG, Aaron was a long-time senior animator and supervisor at Weta Digital, where he was an integral part of major projects such as Iron Man 3, all three Hobbit films, Alvin & The Chipmunks: Road Chip, Avatar and The Avengers (2012). Aaron studied animation at the Vancouver Film School. His rich and varied experience and contributions to highly significant shows mark him as a major talent, passionately dedicated to creative storytelling solutions, and a crucial member of the DNEG team. Cheri Fojtik Lead Texture Artist // Image Engine (Logan, Fantastic Beasts & Where to Find Them, Game of Thrones, Life of Pi)
After a quick year at ReelFX in Dallas, and then another at Industrial Light & Magic in San Francisco, Cheri found her home as Lead Texture Artist at Image Engine in Vancouver. Here, she has contributed to several projects including Logan, Fantastic Beasts & Where to Find Them and Game of Thrones seasons six and seven. One of which earned her a VES award nomination in 2017. Cheri started her pursuit for a career in visual effects by attending Savannah College of Art & Design to study animation where she received her Master of Fine Arts. She initially pursued lighting and compositing as a focus, but her background in traditional painting took hold, and she found her true passion in texture painting, and she hasn’t looked back!
Hoffman has held executive positions at several other VFX companies including Digital Domain, Deluxe owned VFX facilities, Method and CIS, as well as Cinesite and Dream Quest Images. Over the years, Hoffman has been involved in numerous projects recognized for their visual effects including, Flags of Our Fathers and Changeling (VES- Best Supporting Visual Effects in a Feature Film), as well as Oscar nominee Mighty Joe Young, VES nominee Invictus and Earth 2, an Emmy award winner for Best VFX. Hoffman is a founding member of the Visual Effects Society, and currently serves on both its International Board, as well as the board of the Vancouver section. In addition, Hoffman is a board member of the Spark CG Society which holds Animation and VFX conferences and film festivals in Vancouver. Dennis holds an MFA in Film from California Institute of the Arts and a BA in Political Science/International Affairs from the George Washington University in Washington D.C. After completing a Bachelor’s Degree in CG animation in Video Games, I started my career as a FX artist for cinematics in productions such as Injustice: Gods Amongst Us and Mortal Kombat X. Afterwards, I moved to the VFX industry, joining MPC and leading film including X-Men: Apocalypse and Terminator Genisys. I am currently the Head of TechAnim at MPC Vancouver, overseeing the character effects department and working on a Master Degree in Digital Arts.
He was a senior writer for fxguide for five years and now contributes to several publications, including Cartoon Brew (as VFX and tech editor), 3D Artist magazine, MovieMaker magazine, Inverse, Thrillist, Digital Arts and Empire Magazine, as well as publishing VFX retrospectives on his own site vfxblog.com. Ian also maintains the world’s largest memorabilia collection from the movie, Speed.
As a Comp Supervisor at ILM, Ivan works closely with the VFX Supervisor and the Production crew, and oversees the compositing team to ensure the final images meet the required aesthetics and level of cohesion. He also collaborates with other Comp Supervisors across all ILM offices in driving the development of compositing tools and techniques. Some of his more recent projects at ILM include: TMNT, Warcraft: The Beginning, Silence and Rogue One: A Star Wars Story.
Aside from animating senior level shots, Jenn is responsible for managing the artists on the floor, being the first point of contact for technical assistance, working with CG supervisors and department leads, and helping artists to develop their skills. Jenn has worked on a broad range of projects over the years including Teenage Mutant Ninja Turtles, Kingsglaive: Final Fantasy XV, and Jurassic World. Jessica Fernandes Artist Management Supervisor // Animal Logic (The LEGO Movie 2, Ghost in the Shell, The Jungle Book, Avatar)
For over 10 years, she has worked at the highest levels of VFX, animation and video game production. She has held a variety of roles including: Global Art Producer at MPC London, Head of Production at ILM Singapore, Producer at Ubisoft Montreal, Digital Models Department Manager at Weta Digital, and COO at NBRIA (mobile games). She currently resides in Vancouver, where she is Artist Management Supervisor for Animal Logic. When she’s not working or dancing, she enjoys lending her pen and her time to fostering the rich and diverse CG community — via Spark CG Society and the annual SIGGRAPH conference.
As a Generalist Lead at ILM, Kevin is responsible for creating and managing teams to create CG and matte painted environments as full synthetic shots or set extension work. Some of Kevin’s recent projects as a Generalist at ILM include Warcraft: The Beginning, The Revenant, and Spectre. Pablo Grillo Animation Supervisor // Framestore London (Fantastic Beasts and Where to Find Them, Paddington, Harry Potter franchise)
The degree soon came in handy, as he helped create more and more elaborate creatures. He was lead animator on the Hippogriff in Harry Potter and the Prizoner of Azkaban and supervisor on the Grindylows in The Goblet of Fire, and Dobby and Kreacher in The Deathly Hallows, taking a break Hogwarts in the middle work on the Oscar-winning polar Bears in The Golden Compass. In 2012 he was reunited with Harry Potter Producer David Heyman to take on Paddington — ‘the dream character job,’ as he puts it. However, the world of JK. Rowling called again, with the incredibly successful Fantastic Beasts and Where to Find Them, which saw Pablo take on the animation direction for the entire film, working closely with David Hayes and various VFX vendors to achieve the desired looks of all the creatures featured. He is currently working on Paddington 2.
Patrick’s talent for seamlessly combining real-world photography with synthetic images led to a successful compositing career at Rodeo FX. For the past 7 years, he has contributed his sharp eye and sense of cinematic composition to some of the award-winning studio’s most challenging projects. As compositing supervisor and associate VFX supervisor, Patrick’s achievements include creating massive two-dimensional sprite crowds in Now You See Me; making Birdman fly; bringing photo-real hippos to life in The Legend of Tarzan; and destroying ships with dragon fire in Game of Thrones Season 6. Most recently, Patrick has been nominated by the VES (Visual Effects Society) for his work on Game of Thrones Season 6 for Outstanding Compositing in a Photoreal Episode. He is currently contributing his magic touch to Luc Besson’s upcoming space adventure Valerian & The City of a Thousand Planets.
As a Senior FX TD at ILM, Ryan is responsible for creating particle and volume simulations to replicate interactive, environmental or man-made events ranging from dust for character footsteps to large-scale explosions. For effects required in multiple shots, he may create FX rigs to share with other artists on the team locally or at other ILM sites. Along with creating effects for shots, Ryan also mentors FX TDs new to ILM to help get them familiar with using ILM’s custom pipeline and tools to execute their work. In addition to Pacific Rim and Rogue One: A Star Wars Story, projects he has worked on as an FX TD for ILM Vancouver include Captain America: Winter Soldier, Teenage Mutant Ninja Turtles, Warcraft, Star Wars: Episode VII – The Force Awakens, Captain America: Civil War and Teenage Mutant Ninja Turtles: Out of the Shadows. Ryan is currently working on Transformers: The Last Knight.
Some of her favourites are The Maze Runner (2014), John Carter with Andrew Stanton (2012) and Tim Burton’s Charlie & the Chocolate Factory. Sue recently completed The Adam Project (2021) and the eagerly anticipated Slumberland (2022) for Netflix.
His first role at MPC was as modeller and character rigger on Harry Potter & the Prizoner of Azkaban and AVP: Alien Vs Predator. Tom’s skills as a talented rigger were quickly recognised and after proving his technical and creative talents as a lead on 10,000 BC and Fred Claus, Tom accepted the role of Head of Rigging in 2008. Since then, Tom and his team has worked on more than 50 movies, rigging everything from multiple limbed seq serpent in The Chronicles of Narnia: Voyage of the Dawn Treader to the complex, critically-acclaimed, character work on Groot from Guardians of the Galaxy and Disney’s The Jungle Book. Tom has been involved with the global expansion of MPC and continues to work on ensuring the highest quality of work and standards of rigging servicing animation teams around the globe.
Whilst being an active member of the VFX and Animation Community, Zoe is passionate about building and growing talented and diverse teams, whereby people can work at their very best in a thriving and enriching environment. Zoe started her career in 2005 at Double Negative London, subsequently working in the Singapore and Vancouver studios. Her most recent roles were CG Supervisor, Head of Build and Head of CG. © 2023 · Spark CG Society ![]() ![]()
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