January 26, 2023

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Presented by ngx Interactive
January 26, 2023


If you’ve ever gone to a museum or gallery, you’ve likely experienced or even interacted with animated content.

On Thursday, 26 January 2023 at 7:00 pm, join the team from ngx, a creative technology studio based in Vancouver, BC, as they share how storytelling, art, animation, and technology are integrated to elevate the visitor experience in museums and narrative spaces around the world.

In this presentation, leaders from the animation team will introduce the company and showcase projects that embed large format animations into architectural space and the exhibit design process.

The New Dimensions in Testimony project for the USC Shoah Foundation brings Holocaust survivors’ testimony to life. We’ll walk through the process of creating context for new audiences arriving at these stories of survival for the first time. Alex Greenberg will walk us through the conceptual and technical development of a historic and emotionally complex piece.

Our work for Xylem in Washington DC demonstrates the atmospheric possibilities for large format media pieces as architectural elements. Ray Elemento will unwrap the design and development process for a piece of 3D motion-graphics work that stands as a flagship touchpoint for Xylem’s global brand.

Thursday - January 26, 7:00 PM
Presented by ngx Interactive
Moderator: Marina Antunes with Alex Greenberg, Fran Little & Ray Elemento

(See above.)


Alex Greenberg
Head of Animation // ngx Interactive

Alex is ngx’ Head of Animation. With decades of production experience and time as an instructor at both the Visual College of Art & Design and the Art Institute of Vancouver, Alex is a veteran 3D artist with wide ranging technical skills and a wealth of experience in immersive media production.

Some of Alex’ recent ngx highlights include work for The Smithsonian National Air & Space Museum in DC and for The Canada Pavilion at the 2020 World Expo in Dubai.

Alex finds joy in seeing his art affect people in public places. He loves to travel and isn't afraid to build some LEGO when the mood is right.

Fran Little
Animation Production Manager // ngx Interactive

Fran is ngx’ Animation Production Manager. She loves a good puzzle to solve. With a 10-year career as an animator, supervisor, and production manager in more traditional animation studios, Fran guides our approach to executing new scopes or work. She thrives at the deep end of a project and is taking our animation capacities to the next level. Fran is core to all of our in-process work from London to Abu Dhabi and has previously worked on a range of familiar titles for Netflix, the CBC, Disney, and other household favourites.

Fran loves animals and plants. She loves to draw and stream on Twitch. She’s also obsessed with podcasts, Magic: the Gathering, camping, hiking, and so much more. She’s a proudly trans woman and a passionate advocate for an environment that bolsters diversity, acceptance, and pride in being true to oneself.

Marina Antunes
President // Spark CG Society

MarinaMarina has been writing and discussing film for over 15 years, first on a personal blog, followed by a decade-long tenure on the now retired Row Three. In 2008, she joined the writing staff at Quiet Earth, becoming Editor-In-Chief in 2014, a role she still holds. Over the years, she has also produced and hosted a number of podcasts including Before the Dawn, a long-running podcast on the Twilight franchise, Girls on Pop, a podcast on film and popular entertainment from women’s perspective and After the Credits, bi-monthly film podcast with nearly 300 episodes.

Marina is a member of ACM and ACM SIGGRAPH, the Online Film Critics Society, the Alliance of Women Film Journalists, and the Visual Effects Society. She is the President of Spark CG Society and the Vancouver ACM SIGGRAPH chapter. She has also served on juries for several film festivals including DOXA, St. Louis International Film Festival, and the Whistler Film Festival. She joined the Spark CG Society in 2014.

Ray Elemento
Lead Motion Graphics Artist // ngx Interactive

Ray is ngx’ Lead Motion Graphics Artist. He’s a digital wizard, bending pixels to do his bidding. Originally from Australia and now based in Whistler, Ray pushes our technical capabilities forward, turning abstract concepts into high-impact multi-media experiences. With a background in developing stage visuals for musicians, Ray brings the heat of a thousand suns to our most ambitious immersive work.

Ray has had a central hand in large scale digital work for Xylem in Washington DC, for Autodesk’s Headquarters in San Francisco, and an upcoming digital experience for Vancouver’s own Beaty Biodiversity Museum.

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